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Neverwinter Hydra — AFC — 310
Neverwinter Hydra — AFC — 310
As Neverwinter Hydra enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
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